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July 5, 2011
Final Fantasy XIII: The best part
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Labels: Final Fantasy, game critique, video games
June 27, 2011
The Road Course
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June 22, 2011
Where Armageddon failed
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Labels: game critique, Red Faction, video games
June 20, 2011
The Hollow Man
Oh, I can recount the dry facts easily enough: lousy Marine officer who got a Silver Star anyway, good case man for the LAPD, affair with a German junkie, etc. What I'm curious about is the emotional life of the fellow. I spent upwards of twenty hours plodding around a sterile version of L.A. with the guy and I still don't have a clue. He's a lump, as unreadable and impenetrable as a copy of Kant's Kritik der reinen Vernunft written in cuneiform on a lead brick. And we can't even blame it on lousy animation. L.A. Noire's problem is, instead, structural. It exists at the unhappiest place along the spectrum from movie to game, where the developers don't do enough to create characters, and fail to give the players any tools to do it themselves.
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Labels: game critique, L.A. Noire
Alternative side-chain structures from methyl CPMG
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June 8, 2011
What Blackwater should do
Fundamentally, the bodyguards' mission differed from that of the U.S. military, noted Hammes. "The contractor was hired to protect the principal. He had no stake in pacifying the country. Therefore, they often ran Iraqis off the roads, reconned by fire, and generally treated locals as expendable." Yet Iraqis saw them as acting under American authority. "You have loosed an unaccountable, deadly force into their society, and they have no recourse."— Thomas Ricks, Fiasco
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Labels: Blackwater, politics, video games
May 18, 2011
Identity Crysis
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Labels: Crysis, game critique, video games
May 2, 2011
Capsule: Might & Magic: Clash of Heroes HD
Status: Story complete, no attempt at multiplayer
Put this on your (virtual) box: Match three for triumph!
Most intriguing idea: Making a puzzle-strategy-RPG.
Best design decision: Using troop distributions on the battlefield as a substrate for the puzzle
Worst design decision: Inadequately balancing the initial grid states.
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Labels: capsule comment, Might and Magic, video games
April 25, 2011
A few thoughts on Portal 2
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Labels: Portal, video games
April 19, 2011
Capsule: Beyond Good & Evil HD
Status: Complete, achievements 100%
Put this on your (virtual) box: The image is mightier than the stick!
Most Intriguing Idea: That years of word-of-mouth would produce a strong market for an up-rezzed version of a largely ignored game
Best Design Decision: Making the protest signs more legible
Worst Design Decision: The camera behavior, especially in the Slaughterhouse area
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April 11, 2011
The classic Alzheimer's aggregates are linked
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April 7, 2011
The trouble with Tripitaka
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Labels: Enslaved, game critique

