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August 2, 2011
Scenario and story in Bastion
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Labels: Bastion, game critique, video games
July 6, 2011
Final Fantasy XIII: A series of tubes
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Labels: adventure games, Final Fantasy, game critique
July 5, 2011
Final Fantasy XIII: The best part
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Labels: Final Fantasy, game critique, video games
June 27, 2011
The Road Course
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June 22, 2011
Where Armageddon failed
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Labels: game critique, Red Faction, video games
June 20, 2011
The Hollow Man
Oh, I can recount the dry facts easily enough: lousy Marine officer who got a Silver Star anyway, good case man for the LAPD, affair with a German junkie, etc. What I'm curious about is the emotional life of the fellow. I spent upwards of twenty hours plodding around a sterile version of L.A. with the guy and I still don't have a clue. He's a lump, as unreadable and impenetrable as a copy of Kant's Kritik der reinen Vernunft written in cuneiform on a lead brick. And we can't even blame it on lousy animation. L.A. Noire's problem is, instead, structural. It exists at the unhappiest place along the spectrum from movie to game, where the developers don't do enough to create characters, and fail to give the players any tools to do it themselves.
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Labels: game critique, L.A. Noire
May 18, 2011
Identity Crysis
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Labels: Crysis, game critique, video games
April 7, 2011
The trouble with Tripitaka
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Labels: Enslaved, game critique
February 2, 2011
The Text Blues: But I Digress...
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Labels: 999, game critique, video games
January 19, 2011
The Text Blues: Silence is Leaden
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Labels: Epic Mickey, game critique, The Text Blues, video games
December 19, 2010
Are you experienced?
My review of Assassin's Creed: Brotherhood has gone up at GameCritics, but in case you don't want to bother, the summary is that Brotherhood is great and you should get it. It's not great like War and Peace is great. Brotherhood completely squanders all the awesome things you could do thematically with the horrible Papacy of Alexander VI and instead uses that as a backdrop for more of its tediously silly techno-conspiracy mumbo-jumbo. And, it's not great like Saint Peter's Basilica is great, because its poor design choices and occasionally slapdash construction deny it any real feel of majesty. Brotherhood is great like a really delicious dinner at a new restaurant with horrible decor. It's different, and fun, and you just can't understand some of the choices that were made in the setup.
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Labels: Assassin's Creed, game critique
November 11, 2010
Flipside
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Labels: Fallout, game critique
October 19, 2010
You won't be scared if you're angry
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Labels: Fatal Frame, game critique, video games
October 12, 2010
Starting on the wrong foot
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Labels: Decay, game critique, video games
October 11, 2010
How soon you forget
I haven't used a reminder like this in some time, but the game has only been out for a few days. So, look up at the title of the blog and carefully read the two words underneath it before you proceed.
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Labels: Enslaved, game critique, video games
October 6, 2010
From Masyaf to Firenze
If you believe Metacritic, Assassin's Creed II is a major improvement over its predecessor. The Metascore jumped 10 points between games, which would seem to suggest it solves a major problem, or at least a good number of smaller ones. I played the games out of order, going through Ezio Auditore's adventures in the sequel before I experienced Altaïr's adventure in the original Assassin's Creed. I can clearly see some areas where the latter game improved on the former, but I wouldn't say that the quality was dramatically greater. In some ways, it felt like the series lost as much as it gained going from one game to the other.
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Labels: Assassin's Creed, game critique, video games
September 21, 2010
Crime isn't just shooting people
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Labels: game critique, Grand Theft Auto, Mafia
August 23, 2010
The curious case of Kainé
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Labels: game critique, Nier
August 22, 2010
New game minus
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Labels: game critique, Nier
June 23, 2010
The ladies of New Austin
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