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February 28, 2010
One-button war
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Labels: video games
February 25, 2010
Prion diseases: protein is enough
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Labels: biochemistry, peer-reviewed research
February 23, 2010
The sea of broken dreams
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Labels: Bioshock, game critique, video games
February 20, 2010
Why I used to love Santa Destroy
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Labels: No More Heroes, video game design, video games
February 17, 2010
What price eternity?
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Labels: bioethics, books, science book review
Regrettable steps
So, the spam has finally gotten to be a bit too irritating. I am leaving anonymous commenting available, but the CAPTCHA is on for at least the time being to see if that suppresses the spam. I have also posted a formal Comment Policy, as well as a Page of Shame describing my most irritating comment spam. Sorry for anyone who is inconvenienced by the CAPTCHA: consider this post to be the place for leaving complaints about that or the comment policy.
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Labels: omphalos
February 5, 2010
Choosing what to complain about
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Labels: omphalos, Silent Hill, The Saboteur, video games
February 1, 2010
Capsule: The Sky Crawlers - Innocent Aces
Put This on Your Box: It's Top Gun meets World War II!
Most Intriguing Idea: Making an arcade flight sim that controls somewhat like an actual airplane.
Best Design Decision: The tactical maneuver commands — done right, there's nothing wrong with "Press A for Awesome".
Worst Design Decision: Brevity.
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Labels: capsule comment, video games

