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December 27, 2010
Obligatory "Year in Games" post 2010
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Labels: omphalos, video games
December 19, 2010
Are you experienced?
My review of Assassin's Creed: Brotherhood has gone up at GameCritics, but in case you don't want to bother, the summary is that Brotherhood is great and you should get it. It's not great like War and Peace is great. Brotherhood completely squanders all the awesome things you could do thematically with the horrible Papacy of Alexander VI and instead uses that as a backdrop for more of its tediously silly techno-conspiracy mumbo-jumbo. And, it's not great like Saint Peter's Basilica is great, because its poor design choices and occasionally slapdash construction deny it any real feel of majesty. Brotherhood is great like a really delicious dinner at a new restaurant with horrible decor. It's different, and fun, and you just can't understand some of the choices that were made in the setup.
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Labels: Assassin's Creed, game critique
December 1, 2010
Dynamic origins of PBX1 homeodomain allostery
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November 13, 2010
Game notes - Falllout: New Vegas
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Labels: Fallout, game notes, video games
November 11, 2010
Flipside
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Labels: Fallout, game critique
November 4, 2010
Cinematic Action Games: A Brief Critical Assessment
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Labels: art, video games
October 27, 2010
Values and Characteristics of the Cinematic Action Genre
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Labels: video game design, video games
October 19, 2010
You won't be scared if you're angry
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Labels: Fatal Frame, game critique, video games
October 12, 2010
Starting on the wrong foot
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Labels: Decay, game critique, video games
October 11, 2010
How soon you forget
I haven't used a reminder like this in some time, but the game has only been out for a few days. So, look up at the title of the blog and carefully read the two words underneath it before you proceed.
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Labels: Enslaved, game critique, video games
Costridium virulence: What's essential?
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Labels: peer-reviewed research
October 6, 2010
From Masyaf to Firenze
If you believe Metacritic, Assassin's Creed II is a major improvement over its predecessor. The Metascore jumped 10 points between games, which would seem to suggest it solves a major problem, or at least a good number of smaller ones. I played the games out of order, going through Ezio Auditore's adventures in the sequel before I experienced Altaïr's adventure in the original Assassin's Creed. I can clearly see some areas where the latter game improved on the former, but I wouldn't say that the quality was dramatically greater. In some ways, it felt like the series lost as much as it gained going from one game to the other.
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Labels: Assassin's Creed, game critique, video games
October 4, 2010
Capsule: BioHack
Status: Complete, most challenges met.
Put this on your (nonexistent) box: Play Biochemistry 101!
Most intriguing idea: Modeling a puzzle game after natural regulatory systems.
Best design decision: Keeping things simple in these complex systems.
Worst design decision: The visually confusing quantitative and rainbow modes.
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Labels: capsule comment, science, video games
September 29, 2010
Capsule: Professor Layton and the Unwound Future
Status: Complete
Put this on your box: Walk with the Professor! Feel the burn!
Most intriguing idea: Sorry, fresh out.
Best design decision: The super hint for times when you just can't figure out what the puzzle wants you to do.
Worst design decision: The world is much too large and the subway doesn't have nearly enough stops.
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Labels: capsule comment, Professor Layton
September 21, 2010
Crime isn't just shooting people
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Labels: game critique, Grand Theft Auto, Mafia
September 15, 2010
Capsule: Prince of Persia: The Forgotten Sands
Status: Completed X360 version.
Put this on your box: In Persia, no pot is safe.
Most intriguing idea: Allowing the player to change, rather than just use, the environment in the course of a platform run.
Best design decision: Requiring precision timing with the environmental powers.
Worst design decision: Putting the rewind and combat powers on the same magic gauge.
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Labels: capsule comment, Prince of Persia
August 25, 2010
Zombie cyclophilins catalyze HIV capsid isomerization
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Labels: AIDS, biochemistry, cyclophilin, peer-reviewed research
August 23, 2010
The curious case of Kainé
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Labels: game critique, Nier
August 22, 2010
New game minus
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Labels: game critique, Nier
August 9, 2010
Capsule: Trauma Team
Status: Complete
Put This on Your Box: House meets ER meets CSI meets Ghost Whisperer!
Most Intriguing Idea: Fusing multiple styles of medical drama into a single coherent story.
Best Design Decision: The diagnostics segments.
Worst Design Decision: The mechanics for endoscopy.
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Labels: capsule comment, Trauma series
August 6, 2010
Capsule: Singularity
Final Status: Complete.
Put this on your box: One of the first games to combine ideas from Half Life and BioShock!
Most intriguing idea: Aging and regressing the environment to progress.
Best design decision: The seeker.
Worst design decision: Monsters.
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Labels: capsule comment, video games
August 2, 2010
The M2 channel controversy rides again
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July 5, 2010
The Dunning-Kruger reticule
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June 29, 2010
In which I review Sparky Clarkson's reviews
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Labels: omphalos
June 28, 2010
Can oil and water mix?
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June 23, 2010
The ladies of New Austin
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June 19, 2010
APB's blue wall of silence
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Labels: metacriticism, video games
June 17, 2010
Games within the game
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Labels: game critique, Red Dead Redemption
June 10, 2010
The "real" John Marston
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June 7, 2010
The Gringos Who Saved Mexico
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Labels: game critique, Red Dead Redemption
May 28, 2010
Those punks felt lucky
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Labels: politics
May 19, 2010
What's wrong with Leanne
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May 17, 2010
Who wants to be Lloyd Irving?
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Labels: role-playing games, video games
April 28, 2010
Lost in Infinite Space
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Labels: Infinite Space, video game design, video games
April 27, 2010
Do metamorphic proteins mediate evolutionary structural transitions?
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April 13, 2010
Take cisplatin in the morning and call me
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April 2, 2010
Larry the bilker
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Labels: Birmingham, politics
March 31, 2010
Evony gives up
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Labels: video games
March 30, 2010
Obligatory PAX post
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Labels: PAX, video games
March 23, 2010
How native-like is a cold-denatured structure?
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Labels: peer-reviewed research
March 22, 2010
Dynamics conservation in the Ras superfamily
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March 18, 2010
Even more lab courtesy haiku
Alert your labmates
if your prep will require all
the lab's baffled flasks.
Refill or reorder
reagents before you empty
the goddamn bottle.
Touching toxins, gloves
go on. Touching telephones,
take those nasty things off.
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Labels: science, very bad poetry
March 16, 2010
Capsule: Star Fox Adventures
Final Status: Complete.
Put this on your box: It's Star Fox without anything that you liked about Star Fox!
Best design decision: The surprisingly smooth inventory/command system.
Worst design decision: The first-person targeting reticle's aggressive recentering behavior.
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Labels: capsule comment, video games
March 10, 2010
Camp
The ultimate Camp statement: it's good because it's awful. ...Of course, one can't always say that.
—Susan Sontag, "Notes on 'Camp'"
This game is so bad, it's not just become good. It's pretty close to perfect.
—Jim Sterling, review of Deadly Premonition
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February 28, 2010
One-button war
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Labels: video games
February 25, 2010
Prion diseases: protein is enough
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Labels: biochemistry, peer-reviewed research
February 23, 2010
The sea of broken dreams
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Labels: Bioshock, game critique, video games
February 20, 2010
Why I used to love Santa Destroy
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Labels: No More Heroes, video game design, video games
February 17, 2010
What price eternity?
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Labels: bioethics, books, science book review
Regrettable steps
So, the spam has finally gotten to be a bit too irritating. I am leaving anonymous commenting available, but the CAPTCHA is on for at least the time being to see if that suppresses the spam. I have also posted a formal Comment Policy, as well as a Page of Shame describing my most irritating comment spam. Sorry for anyone who is inconvenienced by the CAPTCHA: consider this post to be the place for leaving complaints about that or the comment policy.
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Labels: omphalos
February 5, 2010
Choosing what to complain about
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Labels: omphalos, Silent Hill, The Saboteur, video games
February 1, 2010
Capsule: The Sky Crawlers - Innocent Aces
Put This on Your Box: It's Top Gun meets World War II!
Most Intriguing Idea: Making an arcade flight sim that controls somewhat like an actual airplane.
Best Design Decision: The tactical maneuver commands — done right, there's nothing wrong with "Press A for Awesome".
Worst Design Decision: Brevity.
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Labels: capsule comment, video games
January 18, 2010
Storytelling in Silent Hill
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Labels: game critique, Silent Hill, video games
January 14, 2010
Glitches in the Animus
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Labels: Assassin's Creed, game critique, video games
January 13, 2010
Haiti
You can help the survivors by donating to the Red Cross, Medecins Sans Frontieres, or Partners in Health. Wyclef Jean's Yele Haiti is also taking donations for earthquake relief. I know as well as anyone how hard things are right now. I know a lot of my readers are unemployed, or living on a limited budget. Small donations add up, though, and much of what will be desperately needed in Haiti in the coming weeks and months comes very cheap. If you can spare $50, that's great, but if you can only spare $5, give that. No matter how bad your lot is right now, I can guarantee you it's better than living in a shattered country without power, food, medicine, or clean water.
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Labels: disasters, disgusting old bastard


