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May 18, 2011
Identity Crysis
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Labels: Crysis, game critique, video games
May 2, 2011
Capsule: Might & Magic: Clash of Heroes HD
Status: Story complete, no attempt at multiplayer
Put this on your (virtual) box: Match three for triumph!
Most intriguing idea: Making a puzzle-strategy-RPG.
Best design decision: Using troop distributions on the battlefield as a substrate for the puzzle
Worst design decision: Inadequately balancing the initial grid states.
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Labels: capsule comment, Might and Magic, video games
April 25, 2011
A few thoughts on Portal 2
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Labels: Portal, video games
April 19, 2011
Capsule: Beyond Good & Evil HD
Status: Complete, achievements 100%
Put this on your (virtual) box: The image is mightier than the stick!
Most Intriguing Idea: That years of word-of-mouth would produce a strong market for an up-rezzed version of a largely ignored game
Best Design Decision: Making the protest signs more legible
Worst Design Decision: The camera behavior, especially in the Slaughterhouse area
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April 11, 2011
The classic Alzheimer's aggregates are linked
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April 7, 2011
The trouble with Tripitaka
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Labels: Enslaved, game critique
March 30, 2011
Two (too?) easy games
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Labels: de Blob, Kirby, video game design, video games
March 14, 2011
PAX East 2011 Roundup
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Labels: PAX, video games
March 8, 2011
Arcology
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Labels: environment
March 2, 2011
Demo-lition
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Labels: Dragon Age: Origins, video games
February 8, 2011
Capsule: Kirby's Epic Yarn
Status: Game completed; some extra levels still locked
Put this on your box: The hardest easiest platformer ever made!
Most intriguing idea: That a platformer can be challenging without forcing you to restart a level every time you fail.
Best design decision: Getting rid of "death".
Worst design decision: The method for getting the extra levels in Grass Land.
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Labels: capsule comment, Kirby, video games
February 2, 2011
The Text Blues: But I Digress...
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Labels: 999, game critique, video games

