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March 2, 2011
Demo-lition
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Labels: Dragon Age: Origins, video games
February 8, 2011
Capsule: Kirby's Epic Yarn
Status: Game completed; some extra levels still locked
Put this on your box: The hardest easiest platformer ever made!
Most intriguing idea: That a platformer can be challenging without forcing you to restart a level every time you fail.
Best design decision: Getting rid of "death".
Worst design decision: The method for getting the extra levels in Grass Land.
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Labels: capsule comment, Kirby, video games
February 2, 2011
The Text Blues: But I Digress...
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Labels: 999, game critique, video games
January 31, 2011
Capsule: Katamari Forever
Put this on your box: Katamari is too unique to be derivative of anything else, so we made it derivative of itself!
Most intriguing idea: That a Katamari game would benefit from HD graphics. (It says "intriguing, folks, not "correct")
Best design decision: Katamari Drive compensates for some of the older games' deficiencies.
Worst design decision: The Prince's jump, which proves that the Move is an improvement on something.
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Labels: capsule comment, Katamari, video games
January 27, 2011
Why HisH doesn't fire until it sees the whites of PRFAR's eyes
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Labels: allostery, catalysis, peer-reviewed research
January 19, 2011
The Text Blues: Silence is Leaden
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Labels: Epic Mickey, game critique, The Text Blues, video games
December 27, 2010
Obligatory "Year in Games" post 2010
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Labels: omphalos, video games
December 19, 2010
Are you experienced?
My review of Assassin's Creed: Brotherhood has gone up at GameCritics, but in case you don't want to bother, the summary is that Brotherhood is great and you should get it. It's not great like War and Peace is great. Brotherhood completely squanders all the awesome things you could do thematically with the horrible Papacy of Alexander VI and instead uses that as a backdrop for more of its tediously silly techno-conspiracy mumbo-jumbo. And, it's not great like Saint Peter's Basilica is great, because its poor design choices and occasionally slapdash construction deny it any real feel of majesty. Brotherhood is great like a really delicious dinner at a new restaurant with horrible decor. It's different, and fun, and you just can't understand some of the choices that were made in the setup.
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Labels: Assassin's Creed, game critique
December 1, 2010
Dynamic origins of PBX1 homeodomain allostery
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November 13, 2010
Game notes - Falllout: New Vegas
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Labels: Fallout, game notes, video games
November 11, 2010
Flipside
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Labels: Fallout, game critique
November 4, 2010
Cinematic Action Games: A Brief Critical Assessment
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Labels: art, video games

