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January 19, 2011
The Text Blues: Silence is Leaden
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Labels: Epic Mickey, game critique, The Text Blues, video games
December 27, 2010
Obligatory "Year in Games" post 2010
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Labels: omphalos, video games
December 19, 2010
Are you experienced?
My review of Assassin's Creed: Brotherhood has gone up at GameCritics, but in case you don't want to bother, the summary is that Brotherhood is great and you should get it. It's not great like War and Peace is great. Brotherhood completely squanders all the awesome things you could do thematically with the horrible Papacy of Alexander VI and instead uses that as a backdrop for more of its tediously silly techno-conspiracy mumbo-jumbo. And, it's not great like Saint Peter's Basilica is great, because its poor design choices and occasionally slapdash construction deny it any real feel of majesty. Brotherhood is great like a really delicious dinner at a new restaurant with horrible decor. It's different, and fun, and you just can't understand some of the choices that were made in the setup.
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Labels: Assassin's Creed, game critique
December 1, 2010
Dynamic origins of PBX1 homeodomain allostery
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November 13, 2010
Game notes - Falllout: New Vegas
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Labels: Fallout, game notes, video games
November 11, 2010
Flipside
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Labels: Fallout, game critique
November 4, 2010
Cinematic Action Games: A Brief Critical Assessment
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Labels: art, video games
October 27, 2010
Values and Characteristics of the Cinematic Action Genre
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Labels: video game design, video games
October 19, 2010
You won't be scared if you're angry
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Labels: Fatal Frame, game critique, video games
October 12, 2010
Starting on the wrong foot
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Labels: Decay, game critique, video games
October 11, 2010
How soon you forget
I haven't used a reminder like this in some time, but the game has only been out for a few days. So, look up at the title of the blog and carefully read the two words underneath it before you proceed.
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Labels: Enslaved, game critique, video games
Costridium virulence: What's essential?
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Labels: peer-reviewed research

