My review of Assassin's Creed: Brotherhood has gone up at GameCritics, but in case you don't want to bother, the summary is that Brotherhood is great and you should get it. It's not great like War and Peace is great. Brotherhood completely squanders all the awesome things you could do thematically with the horrible Papacy of Alexander VI and instead uses that as a backdrop for more of its tediously silly techno-conspiracy mumbo-jumbo. And, it's not great like Saint Peter's Basilica is great, because its poor design choices and occasionally slapdash construction deny it any real feel of majesty. Brotherhood is great like a really delicious dinner at a new restaurant with horrible decor. It's different, and fun, and you just can't understand some of the choices that were made in the setup.
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December 19, 2010
Are you experienced?
Labels: Assassin's Creed, game critique
December 1, 2010
Dynamic origins of PBX1 homeodomain allostery
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November 13, 2010
Game notes - Falllout: New Vegas
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Labels: Fallout, game notes, video games
November 11, 2010
Flipside
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Labels: Fallout, game critique
November 4, 2010
Cinematic Action Games: A Brief Critical Assessment
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Labels: art, video games
October 27, 2010
Values and Characteristics of the Cinematic Action Genre
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Labels: video game design, video games
October 19, 2010
You won't be scared if you're angry
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Labels: Fatal Frame, game critique, video games
October 12, 2010
Starting on the wrong foot
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Labels: Decay, game critique, video games
October 11, 2010
How soon you forget
I haven't used a reminder like this in some time, but the game has only been out for a few days. So, look up at the title of the blog and carefully read the two words underneath it before you proceed.
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Labels: Enslaved, game critique, video games
Costridium virulence: What's essential?
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Labels: peer-reviewed research
October 6, 2010
From Masyaf to Firenze
If you believe Metacritic, Assassin's Creed II is a major improvement over its predecessor. The Metascore jumped 10 points between games, which would seem to suggest it solves a major problem, or at least a good number of smaller ones. I played the games out of order, going through Ezio Auditore's adventures in the sequel before I experienced Altaïr's adventure in the original Assassin's Creed. I can clearly see some areas where the latter game improved on the former, but I wouldn't say that the quality was dramatically greater. In some ways, it felt like the series lost as much as it gained going from one game to the other.
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Labels: Assassin's Creed, game critique, video games
October 4, 2010
Capsule: BioHack
Status: Complete, most challenges met.
Put this on your (nonexistent) box: Play Biochemistry 101!
Most intriguing idea: Modeling a puzzle game after natural regulatory systems.
Best design decision: Keeping things simple in these complex systems.
Worst design decision: The visually confusing quantitative and rainbow modes.
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Labels: capsule comment, science, video games

