If you believe Metacritic, Assassin's Creed II is a major improvement over its predecessor. The Metascore jumped 10 points between games, which would seem to suggest it solves a major problem, or at least a good number of smaller ones. I played the games out of order, going through Ezio Auditore's adventures in the sequel before I experienced Altaïr's adventure in the original Assassin's Creed. I can clearly see some areas where the latter game improved on the former, but I wouldn't say that the quality was dramatically greater. In some ways, it felt like the series lost as much as it gained going from one game to the other.
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October 6, 2010
From Masyaf to Firenze
Labels: Assassin's Creed, game critique, video games
October 4, 2010
Capsule: BioHack
Status: Complete, most challenges met.
Put this on your (nonexistent) box: Play Biochemistry 101!
Most intriguing idea: Modeling a puzzle game after natural regulatory systems.
Best design decision: Keeping things simple in these complex systems.
Worst design decision: The visually confusing quantitative and rainbow modes.
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Labels: capsule comment, science, video games
September 29, 2010
Capsule: Professor Layton and the Unwound Future
Status: Complete
Put this on your box: Walk with the Professor! Feel the burn!
Most intriguing idea: Sorry, fresh out.
Best design decision: The super hint for times when you just can't figure out what the puzzle wants you to do.
Worst design decision: The world is much too large and the subway doesn't have nearly enough stops.
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Labels: capsule comment, Professor Layton
September 21, 2010
Crime isn't just shooting people
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Labels: game critique, Grand Theft Auto, Mafia
September 15, 2010
Capsule: Prince of Persia: The Forgotten Sands
Status: Completed X360 version.
Put this on your box: In Persia, no pot is safe.
Most intriguing idea: Allowing the player to change, rather than just use, the environment in the course of a platform run.
Best design decision: Requiring precision timing with the environmental powers.
Worst design decision: Putting the rewind and combat powers on the same magic gauge.
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Labels: capsule comment, Prince of Persia
August 25, 2010
Zombie cyclophilins catalyze HIV capsid isomerization
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Labels: AIDS, biochemistry, cyclophilin, peer-reviewed research
August 23, 2010
The curious case of Kainé
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Labels: game critique, Nier
August 22, 2010
New game minus
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Labels: game critique, Nier
August 9, 2010
Capsule: Trauma Team
Status: Complete
Put This on Your Box: House meets ER meets CSI meets Ghost Whisperer!
Most Intriguing Idea: Fusing multiple styles of medical drama into a single coherent story.
Best Design Decision: The diagnostics segments.
Worst Design Decision: The mechanics for endoscopy.
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Labels: capsule comment, Trauma series
August 6, 2010
Capsule: Singularity
Final Status: Complete.
Put this on your box: One of the first games to combine ideas from Half Life and BioShock!
Most intriguing idea: Aging and regressing the environment to progress.
Best design decision: The seeker.
Worst design decision: Monsters.
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Labels: capsule comment, video games
August 2, 2010
The M2 channel controversy rides again
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July 5, 2010
The Dunning-Kruger reticule
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