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March 22, 2010
Dynamics conservation in the Ras superfamily
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March 18, 2010
Even more lab courtesy haiku
Alert your labmates
if your prep will require all
the lab's baffled flasks.
Refill or reorder
reagents before you empty
the goddamn bottle.
Touching toxins, gloves
go on. Touching telephones,
take those nasty things off.
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Labels: science, very bad poetry
March 16, 2010
Capsule: Star Fox Adventures
Final Status: Complete.
Put this on your box: It's Star Fox without anything that you liked about Star Fox!
Best design decision: The surprisingly smooth inventory/command system.
Worst design decision: The first-person targeting reticle's aggressive recentering behavior.
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Labels: capsule comment, video games
March 10, 2010
Camp
The ultimate Camp statement: it's good because it's awful. ...Of course, one can't always say that.
—Susan Sontag, "Notes on 'Camp'"
This game is so bad, it's not just become good. It's pretty close to perfect.
—Jim Sterling, review of Deadly Premonition
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February 28, 2010
One-button war
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Labels: video games
February 25, 2010
Prion diseases: protein is enough
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Labels: biochemistry, peer-reviewed research
February 23, 2010
The sea of broken dreams
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Labels: Bioshock, game critique, video games
February 20, 2010
Why I used to love Santa Destroy
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Labels: No More Heroes, video game design, video games
February 17, 2010
What price eternity?
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Labels: bioethics, books, science book review
Regrettable steps
So, the spam has finally gotten to be a bit too irritating. I am leaving anonymous commenting available, but the CAPTCHA is on for at least the time being to see if that suppresses the spam. I have also posted a formal Comment Policy, as well as a Page of Shame describing my most irritating comment spam. Sorry for anyone who is inconvenienced by the CAPTCHA: consider this post to be the place for leaving complaints about that or the comment policy.
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Labels: omphalos
February 5, 2010
Choosing what to complain about
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Labels: omphalos, Silent Hill, The Saboteur, video games
February 1, 2010
Capsule: The Sky Crawlers - Innocent Aces
Put This on Your Box: It's Top Gun meets World War II!
Most Intriguing Idea: Making an arcade flight sim that controls somewhat like an actual airplane.
Best Design Decision: The tactical maneuver commands — done right, there's nothing wrong with "Press A for Awesome".
Worst Design Decision: Brevity.
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Labels: capsule comment, video games

