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October 27, 2010
Values and Characteristics of the Cinematic Action Genre
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October 19, 2010
You won't be scared if you're angry
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October 12, 2010
Starting on the wrong foot
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October 11, 2010
How soon you forget
I haven't used a reminder like this in some time, but the game has only been out for a few days. So, look up at the title of the blog and carefully read the two words underneath it before you proceed.
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Costridium virulence: What's essential?
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October 6, 2010
From Masyaf to Firenze
If you believe Metacritic, Assassin's Creed II is a major improvement over its predecessor. The Metascore jumped 10 points between games, which would seem to suggest it solves a major problem, or at least a good number of smaller ones. I played the games out of order, going through Ezio Auditore's adventures in the sequel before I experienced Altaïr's adventure in the original Assassin's Creed. I can clearly see some areas where the latter game improved on the former, but I wouldn't say that the quality was dramatically greater. In some ways, it felt like the series lost as much as it gained going from one game to the other.
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October 4, 2010
Capsule: BioHack
Status: Complete, most challenges met.
Put this on your (nonexistent) box: Play Biochemistry 101!
Most intriguing idea: Modeling a puzzle game after natural regulatory systems.
Best design decision: Keeping things simple in these complex systems.
Worst design decision: The visually confusing quantitative and rainbow modes.
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