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August 25, 2010
Zombie cyclophilins catalyze HIV capsid isomerization
Using model reactions and various binding assays, researchers have previously examined a number of these mutants (4,7) and found that they diminish isomerase activity and alter inhibition. However, a detailed study of the effects of the mutations on CypA's catalytic cycle has not been performed. Former Kern lab members Daryl Bosco (now a professor at UMass Medical) and Elan Eisenmesser (now at UCHSC) examined these mutants in greater detail to see how they really behaved. I also contributed some data at the last minute, when the third reviewer requested we study an additional mutant, prompting a scene that I promise was not too much like that Downfall parody. In every case we found that these enzymes, although significantly impaired, weren't as dead as they had seemed.
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August 23, 2010
The curious case of Kainé
The strength of Nier is the friendship between its decidedly odd cast of characters. The western release features a burly and frankly ugly man, a rare choice of protagonist for a JRPG. His principal companion is a pompous talking book that grants him magic powers. Also magical is their young comrade Emil, the sunniest character in the game and the one most constantly dumped on by its world. Then there is the possessed warrior Kainé, whose picture I have tucked beneath the fold because her appearance is arguably NSFW. That design is one of my main reservations about the game.
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Labels: game critique, Nier
August 22, 2010
New game minus
I recently wrapped up my time (for now) with Nier, a game I hadn't been planning to play. On the strength of Trent Fingland's extremely positive review, I decided to give it a spin, and now it has a place on my Game of the Year shortlist with BioShock 2, Red Dead Redemption, and Trauma Team. As Trent pointed out in his review, Nier doesn't really do anything new. Instead it picks and chooses from existing influences ranging from text adventures to twin-stick shooters. One strength of the game is that each of these play motifs surfaces at just the right moment and feels completely appropriate. The other main strength of the game is impeccable characterization, which can be attributed to solid writing and excellent voice acting. Nier's unique "new game +" mode expands on the characterization of a major character in an interesting way, but in my opinion this worked ultimately to the game's detriment.
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Labels: game critique, Nier
August 9, 2010
Capsule: Trauma Team
Status: Complete
Put This on Your Box: House meets ER meets CSI meets Ghost Whisperer!
Most Intriguing Idea: Fusing multiple styles of medical drama into a single coherent story.
Best Design Decision: The diagnostics segments.
Worst Design Decision: The mechanics for endoscopy.
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August 6, 2010
Capsule: Singularity
Final Status: Complete.
Put this on your box: One of the first games to combine ideas from Half Life and BioShock!
Most intriguing idea: Aging and regressing the environment to progress.
Best design decision: The seeker.
Worst design decision: Monsters.
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August 2, 2010
The M2 channel controversy rides again
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