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March 31, 2010
Evony gives up
The lawyers for Evony have dropped their Australian libel-tourism suit against Bruce Everiss. In accordance with Australian law, they will have to pay his legal fees. In light of Evony's advertising strategy, it seems only natural to celebrate this news with a picture of some boobies:
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Labels: video games
March 30, 2010
Obligatory PAX post
Like several thousand gamers, I spent the past weekend at PAX East. It was great to finally meet a bunch of the people I regularly communicate with on Twitter, Wave, and other places. There really are too many to be named, so I won't even try, but if I introduced myself to you at any point during the weekend it was because I felt it was a genuine pleasure to meet you, and I hope to see you again soon. Unfortunately, with the press of people and the absurdly long lines for some panels, I wasn't able to hook up with everyone I knew who was there. Hopefully the next iteration of the Expo will handle the lines a bit better.
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Labels: PAX, video games
March 23, 2010
How native-like is a cold-denatured structure?
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March 22, 2010
Dynamics conservation in the Ras superfamily
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March 18, 2010
Even more lab courtesy haiku
Alert your labmates
if your prep will require all
the lab's baffled flasks.
Refill or reorder
reagents before you empty
the goddamn bottle.
Touching toxins, gloves
go on. Touching telephones,
take those nasty things off.
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March 16, 2010
Capsule: Star Fox Adventures
Final Status: Complete.
Put this on your box: It's Star Fox without anything that you liked about Star Fox!
Most intriguing idea: Translating a sci-fi dogfighting character to a magical adventure setting. (It says intriguing there, folks, not good.)
Best design decision: The surprisingly smooth inventory/command system.
Worst design decision: The first-person targeting reticle's aggressive recentering behavior.
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March 10, 2010
Camp
The ultimate Camp statement: it's good because it's awful. ...Of course, one can't always say that.
—Susan Sontag, "Notes on 'Camp'"
This game is so bad, it's not just become good. It's pretty close to perfect.
—Jim Sterling, review of Deadly Premonition
Jim Sterling gave Deadly Premonition a score of 10 points out of a possible 10, easily the highest score the game received among major gaming review sites. In his review, he makes it plain that this game does not deserve that score in any "objective" sense. The graphics are dated, the gameplay is limited, and its systems pay too much attention to irrelevant details. This is to say nothing of its absurd plot and characters. In comparison to almost any other game, Deadly Premonition is awful, but within the bounds of a certain kind of sensibility, that does not preclude it from also being good. Sontag identifies that sensibility as Camp, and it's an idea worth thinking about in connection to games.
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